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For a Fistful of Credits

For a Fistful of Credits

0 INK

During a time of civil unrest in the Rud'bul system, a lone captain finds himself caught between right and might.

1,028 readers have visited For a Fistful of Credits since 7achary created it.

Introduction

At the turn of the third millennium Terra was nearing the end of it's lifespan. Nuclear war, industrialization the world over, and mankind's abuse of her natural resources had finally taken it's toll. The colonies on Mars and Titan were small and largely ignored. With the projected end of the world nigh a new and aggressive space program was launched. Probes and manned vessels were sent into the unknown, searching for a solution. No matter where colonies were established within the Sol System, the population of Terra was doomed. Two decades into the program the first Einstein-Rosen Bridge was formed near Venus. This bridge connected our system with another, unknown, star system through wormholes. The probes returned data of only a few moons orbiting a gas giant fit for human habitation. Within the next century more and more wormholes were located and the bridges created.

Another millennium has passed and the Intersytem Wars are half a century gone, mankind having formed together under a single Hegemony after once again nearing extinction after battling the expansionist Ro'gir, which the Hegemony later learned was a single faction in the Gir Empire. While many and various races had been encountered by mankind, this was the first to have greater weapons. Their fleets, however, were completely outmatched by man's ion sails and the range of his probes. This war lasted less than a decade and while isolated incidents happen on both sides, and “pirates” hit strategic military assets, the delegations are improving the dispositions of the rulers on both sides.

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Interstellar Space Travel- This is done by the Einstein-Rosen Bridge, which creates a “bridge” between stable wormholes. The area and time between wormholes is referred to as the Gap. Wormholes that see a lot of traffic are monitored by the Hegemon's Admiralty. While worm holes that are less important to the Hegemony, but important to a single system may be monitored by that planet's authority.

In System Space Travel- Travel within a single system is done by ion sails, which allow ships to ride the solar winds. Fuel propulsion technology is still proliferous, especially among the Gir, but is expensive and less reliable. Most ships maintain a fuel propulsion engine in case of sail tears or other catastrophe.

The Intergalactic Hegemony- The Hegemony does not interfere with system politics, government, or laws. It's only concerns are trade, the protection of human interests, and peace between human systems. The Hegemony is ruled by a single person, the Hegemon whose advisors are as numerous as the stars in the skies of all the human systems.

Citizens of the Hegemony- The human race is more diverse than ever before. There are even more skin colors than there was three millenia ago. The number of cultures and religions are astounding. Everything from deity worship, to self worship, to the belief in machine evolution. Genetic mutations are the norm, and almost everyone has some sort of “super human” ability, and if you do not; you can buy one. Implants have moved from boob jobs to arm jobs to bionic eyes and metal plating over skeletal structures. Thanks to advances in science the oldest living human is currently 213 years old and an Olympic champion in over sixty system.

Denizens of the Black- Human beings that were exposed to Zero-G over a prolonged period while in utero. These Snakes, as they are called, have weaker skeletal structures and long, serpentine frames. Their slender fingers are quick and dexterous, but they are very weak and are most comfortable in a Zero-G environment. Some snakes cannot stand in what is considered the gravity norm for humans. An entire lifetime on a ship will give you a feel for space travel and maintenance that that others can and do find eerie.

Subjects of the Gir Empire- Hairless mammalians that are somewhat similar to the feline predators of earth. Able to stand on their hind legs, they prefer to move around on all sixes when relaxing. Their fore legs end in three fingered “hands” that are stubbier than a humans. Their lips are capable of amazing grip as well, and their teeth can be used either delicately like a scalpel, or when angered, devastatingly like a chainsaw. These creatures are extremely strong and durable making them naturals at all physically based tasks.

Other- Species outside of the ones listed here do exist, but will most likely not feature i this roleplay.


In this role play the Hegemony has recently quarantined a largely populated binary star system called Rud'bul, after it's stars Ruda and Habul. Ruda is a star slightly cooler than the present day Sol, but is similar to it in size and appearance. Habul is a red dwarf with obvious solar flares across it's surface at all times. Many solar powered satellites "orbit" Ruda collecting solar energy to be sent back to the rest of the populated system, much like a Dyson sphere.

There are two habitable planets in this system, the Terra-like Gorran and a desert planet called Ordo that requires visitors to wear enviro-suits on it's surface. Gorran is an agri-world, it resources devoted to feeding the rest of the system and it's main incomes are from exports to other systems. Due to the small number of land masses on Gorran, the majority of the food produced is kelp and other marine life. The planet Ordo is iron rich, with numerous other metals across and underneath it's surface. One of the moons of Ordo, Wadda, is also habitable with research facilities and the mining administration located there. Orbital facilities and star ports are scattered throughout the rest of the system in no small number.

In the beginning of our game the quarantine will not have started, but it is obvious to the rest of the galaxy that the Hegemony needs to step in. The class conflicts in the Rud'bul system, which started over a trade embargo by Gorran to Wadda over worker's right's on Ordo, have created a great deal of controversy in the galactic media with certain system governments supporting the side they agree with through indirect and often illegal funding.

The Marisol

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A modified Ferrus Yacht, this lithe and agile vessel has the ability to maneuver with the best of starfighters while maintaining medium weapons and a decent cargo space.

Captain: Franz Malhotra (7achary)
Pilot: Deirdre Molle Sheely (Skullsandslippers)
Muscle: Alanys Mayor (Kohananinja)
Engineer: Your Character Here
Medic: Your Character Here

The Armory:

Plasma Guns: These weapons are military grade only. Many system governments have limited, or no, access to these. Plasma guns fire iridescent bolts of fiery energy that can burn through most substances. Long range plasma weapons use more concentrated rounds which scorch through targets leaving nothing but a gap of cauterized flesh and armor behind. Characters cannot start with one of these. Finding a plasma gun without a Hegemony tracking signature is this side of impossible. Attempts to deactivate the signature most often result in fiery death for all within a twenty foot radius. Anyone can pick up a plasma gun and start firing, it's just not wise to keep it.


Chemical Rounds: Most guns found throughout the Hegemony use chemical rounds. Each of these are manufactured, or custom made, to fire a single type of chemical round. Some can fire more, but the complexity of the guns mechanism is reduced for each kind of round it can fire. The most ever heard of is four, and that is only in the folk legend of the Outlaw Jygax Kooke.

Acidic Rounds: These bullets due the greatest damage to unarmored organics and synthetics or vehicles that have previously had their plating destroyed. The bullet is very small, but very deadly.

Explosive Impact Rounds: These bullets are best against armored opponents, light vehicles, and synthetics. The explosion shatters the armor or plating creating access to the hardware or flesh beneath. Explosive rounds do medium damage.

Magnetic Flak Rounds: These small and expensive rounds are similar to darts. The flak explosion is triggered by a mechanism on the gun. These bullets do the most damage. however, due to the complicated mechanism involved a gun that fires these rounds cannot fire any other. The rate of fire for this type of gun would be similar to a bolt action rifle.

Slomo Impact Pellets: These pellets all release a concentrated burst of nitroglycerin upon impact either deadening flesh and electronics or increasing the weight of armor. These pellets dot the least amount of damage.

Blowback Slugs: These bullets have fragile heads which burst upon impact and send a small pulse knocking down the target, any one unarmored nearby, and disorienting armored opponents in the area for a moment. When fighting synthetics some replace the with Electro Magnetic Blowback Slugs, which are really expensive.



Variable Weapons: These are blades of all kinds made from a microscopically thin wire that has been super heated to the point of cutting through anything short of a ship's hull. Originally tools made for work in space and other delicate procedures like surgery and competitive crochet, these blades have found themselves reincarnated as the most archaic and medieval weapons. Only expert duelist, with years of training and hardcore engineers should consider this weapon. WARNING: If you choose to throw this weapon you will never see it again.

Put any powers, implants, extra appendages or "other" under Equipment. If they have cosmetic value they can go under Description as well. Be mindful that you live on a close quarters ship with up to five other individuals at a time.

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

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Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in For a Fistful of Credits. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

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View All » Add Character » 5 Characters to follow in this universe

Character Portrait: Deirdre Molle Sheely
Character Portrait: Franz Malhotra
Character Portrait: Alanys Mayor

Newest

Character Portrait: Alanys Mayor
Alanys Mayor

"Looks like someone needs an attitude adjustment, hopefully I don't have to help you with that."

Character Portrait: Franz Malhotra
Franz Malhotra

Yes, I had already though of that. Anything else?

Character Portrait: Deirdre Molle Sheely
Deirdre Molle Sheely

"I am a pilot, obviously. And call me Dee-Dee again and you will find my fist in your stomach."

Trending

Character Portrait: Deirdre Molle Sheely
Deirdre Molle Sheely

"I am a pilot, obviously. And call me Dee-Dee again and you will find my fist in your stomach."

Character Portrait: Franz Malhotra
Franz Malhotra

Yes, I had already though of that. Anything else?

Character Portrait: Alanys Mayor
Alanys Mayor

"Looks like someone needs an attitude adjustment, hopefully I don't have to help you with that."

Most Followed

Character Portrait: Franz Malhotra
Franz Malhotra

Yes, I had already though of that. Anything else?

Character Portrait: Deirdre Molle Sheely
Deirdre Molle Sheely

"I am a pilot, obviously. And call me Dee-Dee again and you will find my fist in your stomach."

Character Portrait: Alanys Mayor
Alanys Mayor

"Looks like someone needs an attitude adjustment, hopefully I don't have to help you with that."


Fullscreen Chat » Create Topic » For a Fistful of Credits: Out of Character

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Most recent OOC posts in For a Fistful of Credits

Re: For a Fistful of Credits

Oh, hi!

I've got a character up for the Engineer role (sorry Alli, made it before I saw your post :/), so that's there if you want it.

Cheers! (Oh, and thanks for making a roleplay that doesn't involve goddamn werewolves.)

Re: For a Fistful of Credits

I'll start accepting players when I see finished character sheets. Until then...

Re: For a Fistful of Credits

I have interest in the medic if no one else wants it

Re: For a Fistful of Credits

Might I be the Engineer aboard the ship? :D I'm working on a CS as I post this....

XX-Alli

For a Fistful of Credits

This is the auto-generated OOC topic for the roleplay "For a Fistful of Credits"

You may edit this first post as you see fit.