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The Detectives: First Blood

The Detectives: First Blood

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What happens when a werewolf, ghost, and psychic team up to be detectives under the government to look into paranormal chaos? Simple, what happens in this roleplay.

616 readers have visited The Detectives: First Blood since Mr. Baneling Squishy created it.

Introduction

July 14th: 2008: 11:47 PM

Its a dark night. Raining. Booming. And still, animals are out in this weather. Dear, bears, and even wolves. However, one big wolf runs through the woods especially. Running, thrashing any tree in its path with one sweep. It kept rampaging, non stop, just as it had for a long time now, through the muddy ground.

However, that's when the wolf heard something. A noise of an engine. Or Two. No, definitely three. Three engines, three cars, coming in his direction. It could smell them now, too. It would have smelled them sooner if it wasn't for the mud. It stopped, standing up on two legs, as the cars were now in visible view. One of the doors opened, and a few people who appeared to be the federal agent type stepped out, as well as another person, who seemed to be different.

"Yeah, that's him alright" said the unusual person. Thats when another person spoke behind the wolf, startling it, as this person had no smell, and made no noise, by saying "Hello Dr. Wolf, or would you rather we call you your real name....". Notably, that's when this person whispered the wolfs real, human name, into its ear. The other person then said "So you might as well change back, and come with us. They have an interesting offer for you, isn't that right Dr. Psychic?", then turning the the first unusual person. The first one tossed a pair of clothes at the wolf, who had changed back to human, and put them on. One of the people then said "Alright, lets go, we will explain on the way....."



And so the group was formed, officially known as the CPCI (Child Prodigy Criminal Inspectors), however it is really the the Child Paranormal Criminal Inspectors.

So, after three years and two months, they have been working together, working on the paranormal cases, and getting the bad guys, or sometimes the bad its. However, none of it has been as big as what they are about to fall into. For this will make them assemble the case while on the run.

Past Incidents: (For those who may want to mention things that had happened)

The Ectoplasm incident:
All three of them, while trying to stop the ghost of a serial killer, almost drowned in ectoplasm. Even the ghost. All three needed to have like 3 different disinfectant showers and something similar to a car wash, as its ectoplasm, which can affect ghosts.

Blood Infection Incident:
Someone was infecting the blood at blood banks and hospitals with vampire blood. Luckily, it was caught before it got out of hand. However, during this, the vampire and the werewolf had a tumble, and while the vampire was slain, at least 3 nurses and a doctor saw the fight and saw the werewolf change back to human. All needed to be convinced to keep this secret, and later became part of our medical team.

Full Moon Incident:
During a full moon, an unknown infiltrator managed to release all werewolves who didn't have total control (including The werewolf), and then sealed the facility they were at. Although the intruder was never caught, we know how to ID him and he can never get back in. The damage was massive and casualties were great, but it was managed effectively. Also learned a werewolf's claw can hurt ghosts.

Spellbound incident:
All ghosts were turned against humans within a three mile area of a spell, which was caused by a witch. The Witch was caught, and locked up, but it was revealed she was part of some organization. Possible connection to Full Moon Incident.

Demezora:
Although most details were made classified, it was some sort of paranormal infection, that caused people to lose all senses and died afterwards. Psychics were least affected, and most helpful, as they have more senses then anyone else. Werewolves also perceived some immunity due to enhanced senses. Ghosts were affected. Even vampires were. Unclear what started it.

Ghostlocked incident:
The ghost was sealed in a room during investigation of demon torturing ghosts. Later demon teleported ghost away to interrogate it someplace for info. Ghost was resilient, but clearly the demon had found a way to hurt ghosts, using some sort of weird knife. Ghost later found a way to free self during rescue and gave the demon a mean left hook. It was later recognized not to make the ghost too mad.

There were several others, but those were big ones.



Roles: (Reserve in OOC)

Werewolf: Taken by Me
Ghost: Open
Psychic: Open
Handler: Open (Is supposed to try and keep them inline)

All Evil People are NPCs. May make other roles if you give a good reason why and ask.

Powers/Limits:
Werewolf:
Transformations are always a little painful, although staying in wolf form for too long causes more pain. Exception on full moons however. Full moons appear to cause forced transformation on werewolves under 30 years old.
Have heightened senses, that increase even more in wolf form.
Can be harmed normally, but seems to be weakened by silver.
Werewolfs are more resilient to attacks and pain in wolf form.

Psychics:
Have telekinesis and telepathy powers. They can also sense ghosts.
Using powers too much or pushing too hard will result in headaches, and further will knock you out.
Some people might be able to block you out of their minds.

Ghost:
Can go through any walls or ceiling, unless it has the proper spell on it or if its made of iron (which is a little known fact), or gold. (More well known)
Can be affected by ectoplasm, and cant phase through it or turn invisible around it ether.
Can teleport short range.
Can be summoned/dragged/teleported away by a coven of at least three witches.
Can posses people like demons, but only for a short period of time, depending on the strongness of their will.
Can be harmed by iron and gold.

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Character Portrait: Jonathan Darkholme
0 sightings Jonathan Darkholme played by ViviOrunitiaFF9
Are you really trying to hurt a ghost?

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Most recent OOC posts in The Detectives: First Blood

Re: [OOC] The Detectives: First Blood

I've edited my character, hope it's got enough info now. Can't believe that I forgot to put in the personality.

Re: [OOC] The Detectives: First Blood

ViviOrunitiaFF9 wrote:Can i reserve the ghost please?


I like him so far, but if you can add a little more detail that would be great!!

Re: [OOC] The Detectives: First Blood

Yes and Yes, both may be reserved. Now we just need the Handler, which is probably the funniest/best role to play, since he has to try and keep us in line....like that's going to happen easily XD

If you have any friends who you think may like the spot, let me know!

Re: [OOC] The Detectives: First Blood

May I reserve the Psychic? please.

Re: [OOC] The Detectives: First Blood

Can i reserve the ghost please?

Re: [OOC] The Detectives: First Blood

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[OOC] The Detectives: First Blood

This is the auto-generated OOC topic for the roleplay "The Detectives: First Blood"

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