Introduction
We are the Knights.
We fight for justice, and for the good of the people. In this world of chaos and agony, we are the voice and the eye of the people. We will not let them be destroyed.
We are the Knightwatch. Once, we were the people. Now, we save the people. We give them back their names. We give them back their lives.
We give them back their souls.
In a world where nature has been abolished, where food must be grown on platforms in the sea because there is not an inch of land left unoccupied, where the Evermist Corporation controls the lives of the people and where corruption is the norm, we of the Knightwatch are the last hope of the people. We give up our identities, in order to fight for a better tomorrow. We give up our lives and our families, in order to preserve the lives and families of the people who can not do as we have done. We are each others' nation, each others' family. We fight to protect and to preserve, and we place no value in our own lives. We are a strict society, governed by commandments which are broken only upon pain of death. Joining us is a step forwards that erases all the paths you have left behind. Take caution in becoming one of us.
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The Commandments
- Never look upon the face of our leader.
- Never harm an innocent.
- Never risk the secrets of our Watch.
- Never hold back.
- Never steal from the people.
- Never keep what you have taken from the enemy.
- Never judge without fair evidence.
- Never harm another of the Watch.
- Never obey an order that you do not believe is right.
- Never seek for your own gain.
The Ranks
The Watcher - our leader and the creator of the Knightwatch, he is the most hunted man in the world. Not even the Knights have ever seen his face. He prefers to keep it that way, for his own sake and for that of the people who he has loved in the past. He rarely leaves Headquarters, so as not to jeopardize the rest of the Knights. He only goes out for the most difficult of missions.(taken)
The Voice - second-in-command to our leader, he delivers the orders of the Watcher, who prefers not to leave Headquarters, as his presence outside would jeopardize his mission. He is privy to the deepest secrets of the Knightwatch, and is rumored to have known the Watcher before the Knightwatch was formed. (open)
The Knights - the main body o the Knightwatch, they joined the force because they did not like what they saw happening to the world. They shed their identities, to follow the Watcher in his mission of protecting the world from corruption.
Submitted and Accepted Applications
- Maverick Ainsworth - the Watcher
- Elissa Ashworth - Knight
Application
Should you wish to join us, fill out and submit the following form. (Applications should be written in your character's voice, in first person, though roleplay will be done in third person.)
Name:
Alias:
Gender:
Sexuality:
Picture: (use a real picture, please, not anime, though I love anime it doesn't fit this rp)
Skills: (mechanic? doctor? fighter?)
Hobbies:
Values: (what do you, personally, believe is most important in life)
Personality: (who do you see yourself as?)
History: (who have you been? where have you been? what have you been? why did you choose to join the Watch?)
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in The Knightwatch. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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Maverick Ainsworth
I am the Watcher. I will watch you burn in hell.
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Maverick Ainsworth
I am the Watcher. I will watch you burn in hell.
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Maverick Ainsworth
I am the Watcher. I will watch you burn in hell.
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Fullscreen Chat » Create Topic » The Knightwatch: Out of Character
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The Knightwatch
by Everscale on Mon Jun 13, 2011 10:05 am
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on Mon Jun 13, 2011 7:17 pm
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The Knightwatch
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