Introduction
You are in a small group of survivors who have decided to set up camp in a defensible position. You have limited supplies, so after exhausting the nearby natural resources, you can trade with other outposts. Zombies attack every day. Their number will grow exponentially. Every (in-role play) day, you can choose what to do and, after either everybody else's done so or a week has passed, I will give a report of the day.
Character sheet must include:
Name:
Age:
Personality:
Background:
Equipment and personal supplies:
Skills:
Weaknesses:
You may also assign ten points in the following categories:
Strength (for construction and fighting):
Speed and agility (for evading zombies and scavenging):
Charisma (for trading):
For each construction (walls, towers, moats, workshops, etc.,) I will state the number of resources and points needed to finish it. Each day, the number of points put towards the construction will be the sum of all strength points. Resources are consumed once at the start of the construction. For fighting, it means the tuber of zombies you can kill without a weapon before you get overwhelmed. After getting overwhelmed, any extra zombies take 1 HP away, of which you have ten. When you run out of HP, you die (you may try again with another character). For example, if you have strength 4 and you're fighting six zombies, you can defeat all of them but you only have 8 HP left. HP regenerate with 2 per (in game) week. If two people are fighting zombies, their strengths stack. If they get overwhelmed, then the HP taken away is divided equally between them. If the numbers aren't whole, they get rounded up.
For evading zombies, you have a certain chance of successfully doing so depending on your speed. If you have 1 speed, you have 1/11 chance, if you have 2 speed, you have 2/11 chance and so on and so forth. The highest chance you can haver is 10/11, since there's always a chance that they will spot you. For a successful scavenge, the chances work the same way. When scavenging you can either find resources, food, or weapons (witch can increase strength).
For trading, I will give you a set deal and you can make it better for you depending on your charisma.
Each defence and room you come up with and build has a certain attribute. After going me a description of the defence, I will decide the number of DP (defence points) it gives you. After describing a room, I will decide its function (upgrading weapons, improving speed and agility, making resources). Each night, a number of zombies will attack. If the number is bigger than the number of DP you have, you will all have to fight against the remaining zombies. If you all die in the attack, the RP has ended. Each day, each person will consume three food. If there is less than three food left, they will eat finish the food supplies. Once out of food, each day (including the one where there first was no food) will result in one HP being taken away from everyone. The weapon/equipment you start out with does not add to your attributes (it is assumed that you have those attributes because of both your character and your equipment). They simply for in-universe value.
- 2 posts here • Page 1 of 1
The Story So Far... Write a Post » as written by 1 authors
Resources: 100
Food: 50
The group arrives at a slightly elevated position, next to a small forest and a flowing river. The leader tells us that it is now or never; that we must make a stand. He order everyone to begin setting up camp. He also says that some people should start to go out and scavenge while others should work on setting up defences should any zombies attack at night. One can already see a small number of the undead in the distance, slowly approaching from the North.
- 2 posts here • Page 1 of 1
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
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Here's the current leaderboard.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in The Outpost. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 4 Characters to follow in this universe
Newest
Peter Smith
A weak young man who learnt to stick to the shadows.
Luke Smith
He's a strong, but not particularly clever or agile, older brother.
Tessla Anderton
"Are we still doing this?!"
The Scribe
He is merely here to write down what happens.
Trending
The Scribe
He is merely here to write down what happens.
Tessla Anderton
"Are we still doing this?!"
Luke Smith
He's a strong, but not particularly clever or agile, older brother.
Peter Smith
A weak young man who learnt to stick to the shadows.
Most Followed
Luke Smith
He's a strong, but not particularly clever or agile, older brother.
Tessla Anderton
"Are we still doing this?!"
The Scribe
He is merely here to write down what happens.
Peter Smith
A weak young man who learnt to stick to the shadows.
View All » Places
2 posts · 4 characters present · last post 2016-02-04 16:09:23 »
Campsite Owner: Wright Arcdeo
It's a small campsite.
Fullscreen Chat » Create Topic » The Outpost: Out of Character
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The Outpost
by Wright Arcdeo on Sat Jan 16, 2016 5:28 am
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The Outpost