Introduction
"I am Andrew Ryan, and I am here to ask you a question..."
"Is a man not entitled to the sweat on his brow?"
"'No,' says the man in Washington, 'it belongs to the poor.'"
"'No,' says the man in the Vatican, 'it belongs to God.'"
"'No,' says the man in Moscow, 'it belongs to everyone."
"I rejected those ideals...I chose something different......I chose the impossible. I chose... Rapture. A city where the artist would not fear the censor. Where the scientist would not be bound by petty morality. Where the great would not be constrained by the small. And with the sweat of your brow, Rapture can become your city as well."
―Andrew Ryan
The time is early September 1958. Rapture is within its prime, the plasmid business is in full swing, and the newly comissioned Big Daddies that were created to escort the Little Sisters through the city's corridors keep them safe while they gather ADAM, the genetic material that makes up most of Rapture. However there are rumors and civil unrest happening in the streets and that riots and wars could happen soon if the unrest continues. Andrew Ryan continues to hold his iron firsted ideology all over the city, while Frank Fontaine is making a name for himself in plasmamid business, but rumors go of that Fontaine is planning something bigger that could bring Rapture under his control. So what about the citizens caught up in all the unrest, what do they do? Do they follow Ryan and his ideals, or do they follow Fontaine and face the almost certainty that they'll be hanged by a hook in Ryan's private art collection. Humans, Splicers, Big Daddies, Little Sisters all make up Rapture, the idea is for what do you choose to do, and what the outcomes will be
The actual story starts that of one Adrian Turner arriving in Rapture, searching for his family gone missing, specifically his mother and sisters. However since he is one man alone in the underwater city he can't hope to do this alone in finding them. Will the citizens of Rapture help or hinder Turner in his search, and what will come out of it with the threat of civil war almost booming to leak through.
What you can play as in the world of Rapture:
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Humans: Simple enough, might indulge in the addicting properties of ADAM to give themselves plasmid powers to protect themselves or carry around a pistol or machine gun for protection as well.
Splicers: Splicers were normal citizens of Rapture, before they got spliced up on ADAM. Now to them ADAM is all that matters and they will do anything for their next fix, such as killer hits on other people or doing dirty work in general as long as they satisfy their addiction. Splicers usually are themselves with whatever they can find such as wrenches, pipes, pistols, grenades, and hooks.
The Big Daddies
Bouncers: Bouncers are big hulking Big Daddies with an almost ball shape in their bodily appearence, they are equipped with a drill which they use to disembowel the innards of anything that dares harm their Little Sisters. They can also pound the ground with the drill to throw others off balance and they have a nasty charge ram attack as well. Bouncers are very vulnerable to electric attacks and ammo.
Rosies: Rosies are more of a long distance attacking Big Daddy then the Bouncers, they are armed with rivet guns that can go right through a human's body. Rosies also use grenades on foes that hide behind cover. Unlike Bouncers electrical attacks and ammos do not stun them as much.
Rumblers*: Due to the ineffectiveness of Rosie and especially Bouncer Big Daddies due to increased Splicer attacks on Little Sisters, the Rumblers were comissioned for more heavier firepower, Rumblers utilize a rocket launcher and throw out mini turrets to take out their foes.
Alphas: The Alpha Series Big Daddies are considered the first Big Daddies to be created. They utilize both a drill and a rivet gun, however one defect exists within their conditioning. Whenever an Alpha loses a Little Sister, they will go into a coma and eventually die.
The Sisters
Little Sisters: Little Sisters are the somwhat creepy glowing yellow eyed girls wandering around Rapture's halls. Their main purpose is to collect ADAM from the corpses(Angels) that often found just lying in the streets. Whenever they extract ADAM they become an easy target for Splicers which Big Daddies are needed to protect them.
Big Sisters*: Rumors have been going on that another program is being conducted on girls when they grow older. However it wouldn't be pleasant to encounter one as that big needle doesn't look nice nor the fact they may have the ability to use plasmids.
*: I know Rumblers and Big Sister didn't exist til after BioShock, but I decided to put them in for people if they wanted to use them
For anything you need to know of Rapture, or BioShock in general go to this link
http://bioshock.wikia.com/wiki/BioShock_Wiki
- 32 posts here • Page 2 of 2 • 1, 2
The Story So Far... Write a Post » as written by 4 authors
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Tau was slightly disheartened when another train stopped, unloading no one that could help Tau. However when the doors swung open He was aware of a faint red glow on his porthole by another source. With little strength left he managed to glimpse the Big sister standing over him once more. His hopes for death dropped again, once she grabbed his hand, and began to drag him into the train. If one were to look at Tau his face would've looked deathly pale. He made a feeble attempt to ignite a fire-ball in his hand. His genetic mapping screamed 'Fight back!' , but Tau simply had no more left in him.
Tau made a half heartened roar, trying to bring the wrath of the big sister on him. He wanted to die, he didn't want to serve his attacker in any way shape or form. Even if the alternative was death. Soon the train came to a dead stop, they had arrived. The big sister, hauled him out of the train car. Tau's visor color flickered from red to yellow over and over again. He couldn't see much, because blood loss started to result in his vision being shut down, but Tau hoped that his little one had gotten away. He didn't want her in the hands of the big sister.
Though the ultimate question presented itself. Why hasn't that damned thing killed me yet? Tau's inner self managed to whisper in the far reaches of his mind.
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Anyways, Tau and the sisters caught a new train that for some reason was scheduled to go here)
Tyler heard another noise. The power flickered a bit. Tyler went and took out his wrench, fixing the dam camera. Then he heard something in The south Garden. "Ummmm, guys, we have a problem" Tyler said as they saw this huge...splicer...thing, it looked somewhat diffrent then the 1st one. And it just took out 4 other big sisters as well, although it was low on health clearly and was somewht tired. A flamming barrel (filled with what he guessed was wine) flew up to the tunnel behind them all, and sealed the entrance. They were trapped in the Garden with this thing. It looked at them, smelling the ADAM. Tyler took out my shotgun and tools, seeing a broken RPG turret.
Tyler sent my elite RPG bots (WOOT) at it while i went to the RPG turret. There was a second exit behind the thing, but it was in the way. Tyler got the RPG turret working. "We need to kill that thing" Tyler said as he got out a shotgun to shoot at the thing, inserting a very special ammo round...His Excalibur Rounds, a specialized round that releases an electric, flame, and highly explosive on contact rounds that even also allows for a longer range use.
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Bullets impacted into the back of the giant splicer, it did little more then irritate the monster as it picked up a slab of concrete and threw it at Adrian. He dodged in the nick of time as the concrete slab impacted into an El Ammo Bandito vending machine, breaking the front of it. The contents of the vending machine spilled out onto the floor, one of which was labeled Antipersonnel Auto Rounds. Adrian pulled out the case of normal Auto Rounds and put in the Antipersonnel rounds in and fired at the giant splicer, it seemed to have a little bit more prominent effect.
The giant splicer grabbed another slab of concrete and threw it at Adrian which he jumped out of the way again, but saw the concrete go by and plow into one of T-Rex's RPG bots and destroy it. It turned its attention and charged at the other bot, it grabbed in its hands and and slammed it multiple times in the wall destroying T-Rex's other RPG bot.
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He saw his bots go down. They were awesome bots too. Then he looked at Tau, seeing if he was holding together....
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He had mustered up the last of his strength to do this, now he simply let the hold of the sea take him to the ocean floor. Laying in the sand on his back Tau watched as the big sister shreiked trying to swim back up to rapture. Tau closed his eyes happy his actions would prevent the big sister of her goal. He had fufilled his purpose, he had protected, and now he would finally sleep.
- 32 posts here • Page 2 of 2 • 1, 2
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Adrian Turner
A young man who has come to Rapture to find his family.
Julia Takawashi
a little sister
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a little sister
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Julia Takawashi
a little sister
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A young man who has come to Rapture to find his family.
Fullscreen Chat » Create Topic » BioShock: The Great Chain That Binds Us: Out of Character
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BioShock: The Great Chain That Binds Us
by JimmyKnoles on Thu Oct 14, 2010 1:50 pm
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BioShock: The Great Chain That Binds Us
Most recent OOC posts in BioShock: The Great Chain That Binds Us
Re: [OOC] BioShock: The Great Chain That Binds Us
lol at my sc2 reference XD
anyways, still waiting for your post
Re: [OOC] BioShock: The Great Chain That Binds Us
Re: [OOC] BioShock: The Great Chain That Binds Us
Re: [OOC] BioShock: The Great Chain That Binds Us
I hope that was alright for an opener. Sorry it's a little on the short side. >.>
Re: [OOC] BioShock: The Great Chain That Binds Us
Re: [OOC] BioShock: The Great Chain That Binds Us
[OOC] BioShock: The Great Chain That Binds Us
You may edit this first post as you see fit.